As work experience I have collaborated with two projects of animation. The first project, called “Topsy-Turvy Topiary” of Garden Productions, is a 2D traditional animation and it is of a group of second year students. In this project, I had to scan the drawings and putting basic colours, that were already set it, with photoshop and then put them in specific folders of the animation’s shots. I have found it useful and interesting because I have experienced what it means working in a group, reporting your progresses to your group leader. This was a part of animation that did not imply animating something but working with clean-up or colouring backgrounds and characters, something that I like and I have understood a bit how to use photoshop for animation. |
The second project, called “Borader”, is a CGI animation of a third year student Faeez
Hilmy. Because I want to work in CGI animation, I wanted to start learning how to
use 3D programs like 3D Maya and this was a good opportunity. I have experience on
using Blender, but most of the 3D studios use Maya, Zbrush and similar programs so
it would be better for me starting to learn how to use these and other different 3D programs. I did not have any experience on using Maya, however as part of the work experience offer, I had been taught by Faeez how to use it for modelling.
Before starting to collaborate on the project, other students and I participated to the
presentation of the project, what was the project, its story, what we should have done, taking a time table with the days of when we had to work and the deadlines, so we could choose if collaborating or not.
I had to model a giant robot, so even with my experience with Blender that was my first time modelling something with a mecha design. However it was also funny because each one of us could choose the nationality of our respective robot, letting us to personalize it a bit.
The project was for a possible video-game, and I would like to work in a video-game studio in the future. My job, as a first year student, was just to model the robot and in case adding texture too. The process of the work was totally different from that one I was used with Blender, because this time I did not model it adding faces, but I built it adding blocks, each one separated and modelling them. Some moments I had difficulties, but in that cases I was helped by Faeez. This experience has been really useful, because I have had a first look on how it is a team work, gained some experience modelling with 3D Maya and what I would face choosing CGI animation.
I also tried to do the textures but I had to give up because it was really difficult. Therefore I will learn how to do them in the second year or I will find out that I am good modelling but not adding textures on 3D models.
Hilmy. Because I want to work in CGI animation, I wanted to start learning how to
use 3D programs like 3D Maya and this was a good opportunity. I have experience on
using Blender, but most of the 3D studios use Maya, Zbrush and similar programs so
it would be better for me starting to learn how to use these and other different 3D programs. I did not have any experience on using Maya, however as part of the work experience offer, I had been taught by Faeez how to use it for modelling.
Before starting to collaborate on the project, other students and I participated to the
presentation of the project, what was the project, its story, what we should have done, taking a time table with the days of when we had to work and the deadlines, so we could choose if collaborating or not.
I had to model a giant robot, so even with my experience with Blender that was my first time modelling something with a mecha design. However it was also funny because each one of us could choose the nationality of our respective robot, letting us to personalize it a bit.
The project was for a possible video-game, and I would like to work in a video-game studio in the future. My job, as a first year student, was just to model the robot and in case adding texture too. The process of the work was totally different from that one I was used with Blender, because this time I did not model it adding faces, but I built it adding blocks, each one separated and modelling them. Some moments I had difficulties, but in that cases I was helped by Faeez. This experience has been really useful, because I have had a first look on how it is a team work, gained some experience modelling with 3D Maya and what I would face choosing CGI animation.
I also tried to do the textures but I had to give up because it was really difficult. Therefore I will learn how to do them in the second year or I will find out that I am good modelling but not adding textures on 3D models.